I have had a curious hankering for Dragon Age: Origins. I generally don't believe in playing games on the PC, and BioWare has avoided consoles that I have, so the first game of the sainted company that I could have played was a Sonic the Hedgehog game on the DS. I passed on that and picked up Dragon Age: Origins for the PS3.
The previews that BioWare released did a good job of lowering my expectations; there are 4 different ways to do combat (how about focusing on one and making it good?), we add extra METAL music to our trailers but that music isn't going to be in the game (I don't know where to begin with this), we are BioWare you will love us (that doesn't work on me). It also didn't help that my PC that downloaded the character creator couldn't properly install it.
Anyway, I hunted down a copy and started it up. I decided to go with a female human noble (aka a fighter) because I wanted a relatively simple introduction to the much-vaunted depth of a BioWare game, and, well, because I wanted to romance this guy:

Yes, I am aware that my picture shows up under the "shameless" entry in the dictionary. Shut up.
I ended up with a character named Maria. I was surprised to see that you weren't able to adjust the height/build of the character. Seems to be a fairly standard character creation option and the game didn't have it.
Starting out, I found that Maria's father was about to go out with the king's army with her older brother. So, Maria was going to be left in charge of the castle and the land, how progressive in a generic fantasy kingdom! For whatever reason, Maria's mother wasn't put in charge, despite still being there are coming across as a sensible lady. So, perhaps we're not that progressive!
There was the old "rats in the larder" miniquest. BioWare, I hate to break it to you, but making fun of this quest doesn't work if you PUT THE QUEST IN THE GAME. As a reward, it allowed Maria to have her pitbull-I-forget-the-fantasy-name as a NPC. I promptly named the dog Slippers. As a side note, I play in a Scion game where my character is the daughter of Loki named Maria and has a wolf named Slippers. So, I was working on some conjunction with that.
After a completely telegraphed betrayal, Maria was down one nephew and sister-in-law. Soon after, she was down a mother and father, and conscripted into the Grey Wardens, a paladin-ish order.
After completing the quest to officially join the Grey Wardens (and the downfall of the order is apparent when the ritual ends up having one out of three candidates survive, OSHA would not approve), we then go to cliche #219 and have the adviser to the king betray him. Seriously, I'm surprised he didn't have the Snidely Whiplash moustache. It would have been better to play up the family dynamic since said EVIL ADVISER is also the king's father-in-law. And they decided to confuse things by have said EVIL ADVISER become the reagent instead of his daughter, the highly intelligent queen. Progressive!
Let me talk about the combat system instead of the exceedingly generic story. After all, you will end up in combat for quite a bit of the game. The gameplay tries for mediocrity and often fails to reach that lofty height. The pathing is ATROCIOUS since all your party members cluster around enemies and your character is often left to run around them to be able to have an opening to attack. Using abilities not hot-keyed is difficult and seems to be under the impression that you have an iPod-ish wheel attached to your system for ease of use. Trying to be careful isn't an option as opening a door on a level of a tower means that the enemies open all the doors on the level and rush you. The one interesting part that they handled with death/resurrection is that after falling you get back up after combat and take an injury that provides a penalty instead of requiring a raise dead/phoenix down. You still need an item/magic to get rid of this injury though.